LOTUS TURBO CHALLANGE 2
Typed by Alex Jones

LOADING INSTRUCTIONS

Commodore Amiga

1. Turn on your computer and monitor.
2. Plug your joystick into port number 2.
3. Insert your Lotus II game disk into the default disk drive.
The game will now load automatically.

Atari ST

1. Insert your Lotus II game disk into the default disk drive.
2. Plug your joystick into port number 1.
3. Turn on your computer and monitor.
The game will now load automatically.

LOTUS TURBO CHALLANGE II

For Gremlin Graphics, Lotus Esprit Turbo Challenge has been one of our most successful titles ever. It has met with both critical and commercial acclaim, and when we released it, we thought 'What can you do to beat that?' We didn't think that we could add anything, but the people who bought Lotus Esprit told us differently. Within days of the original release, we were receiving bundles of mail that said 'Brilliant game, but what if ....'

What if we introduced a full screen single player mode?

What if we introduced a machine to machine link up allowing up to four players?

What if we added more cars? Oncoming tragic? Weather conditions? City Driving? Night Driving? Fog?

Now's your chance to find out .....

PLAYING LOTUS TURBO CHALLANGE II

Once you have loaded Turbo Challenge II, an introduction sequence will begin. Hit the fire button on your joystick to skip past this. The next thing presented on screen will be the main options screen. To alter anything, simply move your joystick around. The red box wil move around, and whichever option is currently surrounded by the red box is the available option. Most options offer two choices, and pressing fire when an option is highlighted will flip between the two.

The Following options are offered

Player One Name(1)

If you wish to change the name, simply highlight this option and type in your new name.

Password(2)

To enter a password, highlight this option and type in a new password.

Player Two Name(3)

As for Player One.

Acceleration For Player One(7)

This allows you to chose wether (AJ - spelling mistakes as in original!) pushing forward, or pushing the fire button, will accelerate your car. The effect this has on the other controls is as follows


Forward Accel

Fire Button Accel

Accelerate:

Forward

Fire Button

Brake:

Back

Back

Steer Left

Left

Left

Steer Right

Right

Right

Change Up

Forward And Fire

Forward

Change Down

Backward And Fire

Backward




Other Keys:

F10 – Pause Esc. - Restart Game

F10 – Pause Esc. - Restart Game

One or Two Players(5)

Chose (AJ - yes chose again, as in the original) number of players. How to chose more than two players for link up games, and full screen two player games is explained later.

Acceleration for Player Two(9)

As player one.

Manual/Automatic Gears: Player One(4)

Player one choses gear type.

Two Computer Link Up(8)

Manual/Automatic Gears:Player Two(6)

Player Two choses gear type.

Player one Control(10)

Joystick only for player one,so this is non functional.

Start Game(11)

Choosing this option and pressing fire will take you to the first stage of the race with all the current options.

Player two Control(12)

Player two can either use a joystick in the second port, or the computer keyboard. If the keyboard is chosen, the following keys are used to control the car.

Forward - L
Backward - '
Left - Z
Right - X
Fire - Space Bar

STAGES AND CHECKPOINTS

The game is played over a number of stages, eight in total, each one made up of a number of checkpoints, which will vary between six and ten, depending upon the stage. The player must reach the next designated checkpoint within the allotted time in order to continue racing. The objective, obviously, is to reach the final checkpoint on any stage ahead of your opponents, and within the given time.

Each stage takes place in a different part of America, and each has a password which will allow you to start on that stage in future races. Each has it's own hazards and dangers, from ice to giant boulders. The stages, which will also determine wether you drive a Lotus Esprit or a Lotus Elan, are in the following order.

THE STAGES

Forest: Five Checkpoints

Dense trees line this stage, and you will find water, trees and logs strewn across the track. Hitting a log, however, will cause the car to do a spectacular jump, which can be used for overtaking or jumping over other hazards.

Night: Seven Checkpoints

The darkness will be your biggest enemy, as It will make the track beyond a certain distance obscure to you. This stage also contains some long tunnels, but it is a relatively fast section of the race.

Fog : Eight Checkpoints

Unlike this one. This is one of the more difficult stages, with fog serving to obscure your vision to a very high degree. Low visibility and twisting roads will make this section very difficult.

Snow: Six Checkpoints

Trees and bushes could again prove to make the going difficult on this section. Add to this the driving snow, ice patches and lighter than light steering, and you know you've got a challenge on your hands.

Desert: Ten Checkpoints

Not the easiest surface to race on. Try to stick to the centre of the road , where there is less sand to clog up your car. Towards the edge there will be more sand, and in some places small sand drifts will prove hazardous.

City: Eight Checkpoints

There are two lanes in this stage, and it's up to you whether you want to take chances- if you cross over into the right hand lane, there will be less traffic going in your direction, but a lot more coming towards you. This is very difficult. In addition, there are also lorries crossing your path at the intersections. You could avoid them, but managing to drive underneath them will earn you extra points.

Marsh: Ten Checkpoints

Oil and Water make the going tough, but on this stage you'll be given some help in the shape of green time bonuses to be found on the road

Storm: Six Checkpoints.

Wild rain, thunder and lightning serve to slow you, but again there's extra help on hand for the final stage of the race. Red turbos, which are activated as soon as you pick them up, will give you an extra burst of speed.

RACING

If you chose one player, then you will be resented with a full screen view of the first section once it has loaded. The screen layout is as follows:

Your speed is indicated in the top left hand corner of the playing screen, with your revs directly underneath, and your gear underneath this. In the top right hand corner is your score, with the relative position indicator if your are in multiplayer mode below this, and your time remaining beneath this.

TWO/THREE/FOUR PLAYER OPTIONS

If you chose a multiple player option, another icon will appear on the screen underneath your score. This indicates the positions of the other players retative to you. Look at the example shown here, which is Player One in a four player game. The central vertical bar represents the position of Player One, and so any player to the right of this is in front of Player One, an anyone to the left is behind. . (AJ - Another Original Typo) As it is shown here, it indicates that Player Two, forward of the central bar, is just in front of Player One. Player Three is leading, and Player four is in last position. In multi player mode, if one player finishes a stage, then all players will begin the next stage, regardless of performance on the last.

LINKING TWO COMPUTERS

Linking two computers is possible with Lotus II. Two Amigas, or two ST's can be linked, offering a number of new opportunities. Obviously, each machine will need a copy of Lotus II. Two players can now race, each with a full screen view. Alternatively, three or even four players can race simultaneously with a split screen view.

You will need to purchase a null modem cable to link the serial ports of the two computers. Once the two computers are connected to each other, you need do no more, except select the two computer link up option indicated on the main menu above. If you wish to have three players, select one player on one computer, and two player on the other. Obviously, if you wish to have four players, then you select two player on both machines.

COPYRIGHT NOTICE

Copyright 1991 Gremlin Graphics Software limited.
Copyright 1991 Magnetic Fields Software limited.
All Rights Reserved.

This manual and the information contained on the floppy disks are copyrighted by Gremlin Graphics Limited. The owner of this product is entitled to use the product for his or her own personal use only. No one may transfer, give or sell any part of the manual, or the information on the disk without the prior permission of Gremlin Graphics Software Limited. Any person or persons reproducing any part of the program, in any media, for any reason, shall be guilty of copyright violation, and subject to civil liability and the discretion of the copyright holder.


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